Steven Spielberg only began working on The Post in late February â and shooting it in May â and yet ten months after that whirlwind creative process began, itâs now arrived in theaters as one of the yearâs most acclaimed films (and leading Oscar contenders). Assembling such an impressive production in that brief time frame, replete with an all-star cast led by Meryl Streep and Tom Hanks, is a feat that few cinematic artists could pull off, and proves that, at age 71, the legendary director is still as formidable a behind-the-camera talent as ever.
Which is good, because his next project may be the most difficult one of his career.
Iâm speaking about Ready Player One, Spielbergâs adaptation of Ernest Clineâs 2011 novel, which was shot in late 2016 and has been in effects-heavy post-production ever since â and which will debut in theaters on March 30, 2018. Given how much of that tale takes place in virtual environments (and with outlandish fictional characters) that could only be created via computer animation, itâll be the filmmakerâs largest foray to date into a digitally enhanced live-action realm. An adventure that spans vast make-believe universes culled from our collective pop-culture memory, Clineâs saga is a veritable smorgasbord of references to past TV shows, video games and movies (including some by Spielberg himself). Itâs a saga in which the boundaries between the real and the unreal have been wiped away, replaced by a new world order that stipulates that anything is possible.
Itâs also a terribly written piece of adolescent fantasy that, at heart, exemplifies everything wrong and repellent about modern nerd culture.
Clineâs story concerns a boy named Wade Watts who, in a 2044 America ravaged by war, energy shortages and environmental collapse, spends most of his days in a free virtual simulation called the OASIS, which was created by a Steve Jobs-like genius named James Halliday. When Halliday dies, he leaves behind a message revealing that somewhere deep inside the OASIS, heâs hidden an âEaster Eggâ (i.e. a special, secret surprise), and the person who finds it will be granted his entire fortune as well as full control of the OASIS. This sparks a years-long quest by all of mankind to find the three keys that will lead to the egg. And itâs a mission that invariably leads orphan Wade, playing in the OASIS as an avatar named Parzival, to try to unlock the riddles and beat the challenges left by Halliday, all while both collaborating with a group of comrades (including a girl he loves named Art3mis), and battling IOI, an evil anti-Net Neutrality-style corporation that wants to find the egg and turn the OASIS into a profit machine.
On the face of it, Ready Player One functions as a serviceable tween sci-fi hero quest. However, it uses its premise as a means of reveling in the 1980s entertainment that defined Clineâs life â since, as it turns out, Halliday was fixated on (and made the OASIS a paean to) that decade, thus motivating Wade and the rest of his fellow treasure hunters to study and memorize everything â80s-related in order to succeed. The result is a stunted-adolescent story in which thereâs nothing greater than being an authority on Family Ties, Dungeons & Dragons, WarGames and arcade classics like Joust and Pac-Man, to name only a few of the myriad properties about which Wade proudly boasts heâs an expert. To be a true champion in Clineâs novel requires an encyclopedic knowledge of the stuff that the author himself thinks is the apex of human civilization â namely, the video games and sitcoms and teen comedies he grew up adoring.
Ready Player One validates being the sort of obsessive-compulsive geek that views Comic-Con as nirvana, and reconfigures the nerd stereotype â a girlfriend-deficient loner who plays online games alone in his momâs basement â into a peerless paragon of all-around sexy-cool-awesomeness. Wade admits that âOnline, I didnât have a problem talking to people or making friends. But in the real world, interacting with other peopleâespecially kids my own ageâmade me a nervous wreck.â When it comes to Hallidayâs favorite arcade titles, âTo me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence.â And later, during an argument with Art3mis, whom he has a serious crush on, he has the following exchange:
âShe shook her head. âYou donât live in the real world, Z. From what youâve told me, I donât think you ever have. Youâre like me. You live inside this illusion.â She motioned to our virtual surroundings. âYou canât possibly know what real love is.â
âDonât say that!â I was starting to cry and didnât bother hiding it from her. âIs it because I told you Iâve never had a real girlfriend? And that Iâm a virgin? Becauseââ
âOf course not,â she said. âThat isnât what this is about. At all.â
Despite being a dorky kid whoâs never gotten laid and whose entire existence is spent hooked up to VR gear and shunning the real world â he goes to school, hangs out with friends, âdatesâ and even orders food via the OASIS â Wade is treated by Cline as an ideal: a courageous, quippy boy who prevails against insurmountable odds because heâs watched Monty Python and the Holy Grail âexactly 157 times. I knew every word by heart.â Ready Player One is the pinnacle of nerd wish-fulfillment, one that coddles its target-audience readers with the notion that being an anti-social hermit is anything but an intellectually empty and alienating endeavor. On the contrary! Itâs the way you become the most powerful person in the world â or, at least, the virtual world, where you dress yourself in Gandalf robes, fly spaceships, and be an invincible Han Solo wizard deity dork whoâs beloved and revered by all.
That includes by the ladies, of course, since Ready Player One proffers the in-your-dreams idea that Wadeâs geekiness is catnip to female gamers, who are naturally strong, beautiful and unable to resist the charms of a guy whoâs literally shaved his head and locked himself away in a room for months on end to travel around virtual planets modeled after Firefly and the music of Pat Benatar. As Wade says about his darling Art3mis, âWe talked for hours. Long, rambling conversations about everything under the sun. Spending time with her was intoxicating. We seemed to have everything in common. We shared the same interests. We were driven by the same goal. She got all of my jokes. She made me laugh. She made me think. She changed the way I saw the world.â Except, of course, that she doesnât change his worldview at all; rather, his incomparable nerd wisdom is what changes her â specifically, into someone who sees him as actual boyfriend material. Which happens, after doing eye-roll-worthy things like this:
âArt3mis and I even teamed up for a few quests. We visited the planet Goondocks and finished the entire Goonies quest in just one day. Arty played through it as Martha Plimptonâs character, Stef, while I played as Mikey, Sean Astinâs character. It was entirely too much fun.â
As if all this fairy tale geekiness â playing classic coin-ops to unlock new missions; experiencing interactive movies from the protagonistsâ first-person perspective; fighting large-scale battles full of John Woo-ish gunplay and Ultraman-style robots â werenât enough to make Ready Player One an unbearable celebration of nostalgic juvenilia, the novel also turns out to be a clumsily composed book marked by its protagonistâs smarty-pants voice. Wadeâs obnoxious know-it-all attitude permeates the proceedings, as when he expounds on his limitless â and greater-than-you â â80s-music expertise:
âI memorized lyrics. Silly lyrics, by bands with names like Van Halen, Bon Jovi, Def Leppard, and Pink Floyd.
I kept at it.
I burned the midnight oil.
Did you know that Midnight Oil was an Australian band, with a 1987 hit titled âBeds Are Burningâ?â
Yes, actually, most people did know that, but thanks for asking, Wade, you self-satisfied little shut-in. Yet reading Ready Player One, itâs not Wade for whom one feels the most contempt; itâs Cline. Just as Wade uses his Parzival avatar to create a perfect version of himself, so Cline does the same with Wade â since Wadeâs boundless, super-radical-amazing â80s erudition is really Clineâs, and something the author canât help but brag about in detail. When Wade boasts about his virtual car (âmy time-traveling, Ghost Busting, Knight Riding, matter-penetrating DeLoreanâ) one can practically hear Cline squealing with delight over the idea of owning such a fit-for-a-fourth-graderâs-imagination mash-up vehicle. Worse, though, is when Cline uses Wade to forward his own opinions on God and the afterlife (obviously bullshit, noobs!), or about sex, such as in this historically awful passage:
âI felt no shame about masturbating. Thanks to Anorakâs Almanac [Hallidayâs compendium of â80s favorites], I now thought of it as a normal bodily function, as necessary and natural as sleeping or eating.
AA 241:87âI would argue that masturbation is the human animalâs most important adaptation. The very cornerstone of our technological civilization. Our hands evolved to grip tools, all rightâincluding our own. You see, thinkers, inventors, and scientists are usually geeks, and geeks have a harder time getting laid than anyone. Without the built-in sexual release valve provided by masturbation, itâs doubtful that early humans would have ever mastered the secrets of fire or discovered the wheel. And you can bet that Galileo, Newton, and Einstein never would have made their discoveries if they hadnât first been able to clear their heads by slapping the salami (or âknocking a few protons off the old hydrogen atomâ). The same goes for Marie Curie. Before she discovered radium, you can be certain she first discovered the little man in the canoe.â
Even for someone who grew up in the â80s, and who loved many of the games and films that Wade himself reveres, Ready Player One resounds as the work of a man-child who â subpar prose aside â believes that his most cherished old-school cartoons, comic-books and video games arenât just worthwhile; theyâre all that matters, and should naturally be the cornerstone of society. Itâs a lionization of immature things (and immaturity) as an end to itself, rather than as the building blocks of more mature â and worthwhile â creations. When, late in the novel, Art3mis chides her IOI adversaries for failing to figure out a puzzle by stating, âDilettantesâŚItâs their own fault for not knowing all the Schoolhouse Rock! lyrics by heart. How did those fools even get this far?,â Cline once again makes plain that, above all else, he values those items prized by his seven-year-old self. Who was, like most seven-year-olds, a know-nothing.
In light of Ready Player Oneâs cringe-inducing regressiveness, Spielberg finds himself embarking on his own burdensome quest. From a purely logistical standpoint, Clineâs story is so awash in pop-culture shout-outs that the directorâs adaptation will have to seamlessly amalgamate a bevy of licensed creative properties â as well as figure out how to handle the novelâs plentiful references to his own oeuvre. More onerous than those obstacles, however, is the bookâs Peter Pan-ish infatuation with childishness, which comes coated in a stench of stale Doritos, Jolt Cola, and lowbrow smugness. Once the king of adolescent fantasies, Spielberg has long since moved on to (and seemed more comfortable) making movies about the grown-up world, and in order for his forthcoming project to transcend its rotten source material, heâll have to find a way to turn a more critical eye toward the pop-culture relics blindly glorified by Cline.
And if not? Then for the filmmakerâs Ready Player One, itâll likely be â to take a page from Clineâs own cornball playbook â âGame over, man!â